
Project Cost: 5 Elerium, 1 Light Plasma Rifle, 40 Weapon Fragments Items Unlocked Prerequisites: Research Plasma Pistol or salvage Light Plasma Rifle In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to. Further research could allow for this technology to work in our favor.Īlthough we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. Interceptors are unavailable for combat during the 24 hour period it takes to complete each retrofit.This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Firestorms can be fitted with any of them, while Ravens cannot be equipped with a Fusion Lance. An additional five types of armaments become available as new weapons are researched and produced. XCOM's interceptors are equipped with Avalanche Missiles by default. Undamaged interceptors require 24 hours for refueling and maintenance following combat.Īrmaments Main article: Aircraft armaments (XCOM: Enemy Unknown) When damaged during aerial combat with a UFO, interceptors require 168 hours (7 days) to be repaired, and are unavailable for use during this time. They can be transferred between continents, which makes them unavailable for a period of 72 hours (3 days) while in transit. Aircraft maintenance costs can be reduced by 50% with the Air and Space bonus.Įach continent can station up to four interceptors. Each interceptor is subject to a monthly maintenance cost which is deducted from XCOM's budget ( §20 for Ravens and §10 for Firestorms). Ravens can be purchased directly from the Hangar while Firestorms must be produced in Engineering. XCOM's complement of interceptors are managed from the Hangar. The Hangar's interceptor management interface UFOs range from 1500 to 3500 travel speed, 800 to 2900 HP, 0 to 64 armor, 17 to 60 engagement speed, and 7 to 25 armor penetration. * Easy & Normal / Classic & Impossible game difficulty

Source: XGItemTree, XComStrategyGame.upk file, XCOM: Enemy Within
